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| Hello ! |
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| September 05, 2010, 01:43:15 AM |
Current Version: 1.0.9.130 HOTFIX
Latest Release Date: 08.2.2010
We would like to introduce to you the ACRE mod, in production by various
members of the A2 community. The ACRE mod links ArmA2 and Teamspeak3 to
create a more immersive environment in which we play in, including
positional audio, real radio communications and complete compatibility
with the ACE2 ArmA2 project.
We intend to create the most realistic and immersive radio system within
the current gaming world; based off of real life experience and
knowledge, as well as the use of physical terrain obscuration, radio
loss, distortion, and all other considers a real radio operator must
make on a daily basis.
We welcome anyone to supply feedback on this cooperative project.
- ACRE Team -
Changes in this new version:
-- 1.0.9 HF1 -- * Fixed TS3 crash/hang regression bug * Fixed failure with API calls * acre_api_fnc_hasKindOfRadio syntax changed to an array of weapons, not a unit * Fixed persistant popup of "AddToChannel" ACRE critical error * Fixed crash issue with version mismatch/upgrade needed messages * Fixed issue with ace deafness perma muting you * Fixed a bug with random/sporadic hint's in game saying TS3 isn't connected, when it actually is * Fixed bug where TS3 would crash when unloading the plugin while someone is talking * Fixed scripting error when droping radios * got rid of dummy placeholder for deployable to fix OA pure error
DOWNLOAD
http://raceriv.com/arma2/acre/ACRE_V1.0.5.108.rar
http://raceriv.com/arma2/acre/ACREIn...V1.0.5.108.exe
http://dev-heaven.net/projects/a2ts3/files (Both the Installer and Package)
REQUIREMENTS
* CBA - Community Base Addons (not included)
. http://dev-heaven.net/wiki/cca
* JayArmA2Lib (Included)
. http://dev-heaven.net/projects/jayarma2lib/wiki
LINKS
Wiki - http://dev-heaven.net/projects/a2ts3/wiki
Installaion - http://dev-heaven.net/projects/a2ts3...n_Instructions
FAQ - http://dev-heaven.net/projects/a2ts3..._Bug_Reporting
Community Tracker - http://dev-heaven.net/projects/acrecommunityhelp/issues
Official Community - TacticalGamer.Com
FEATURES
* 100% ArmA2, OA and OA Combined Arms Compatible
* Three ACRE-Specific Radios. AN/PRC-117F man pack radio
. AN/PRC-119 man pack radio
. AN/PRC-148 handheld radio * 100% ACE2 Compatible. Integration with all ACE2 man pack radios, using default AN/PRC-119 statistics. * PRC-148 now replaces the default ArmA2 'ItemRadio'
* Realistic GUI interfaces for radios, they are the real thing
* Directional speaking for non-radio, normal communications. Real-time 3d positional information * Realistic terrain affects for radios. Signal lose & distortion from buildings, hills, trees, and other objects
. Realistic power output and antenna length considerations for all radios that effect signal
. Realistic frequency wavelength falloff; higher frequencies do not travel as far
. Real-time positional calculation for fast-moving objects * Separate Push-To-Talk key (non-toggle) for using your radio. If a person speaks on their radio and you aren't on that frequency, you can hear them 'directly' * Multiple hotkeys and quick-displays for fast information about your radios
* Players can carry multiple radios on different frequencies. Hot-swap radio hotkey
. Current radios selection menu
. Pop-up display on broadcast to know current radio in use * Radios are now considered unique objects within the ArmA2 world. Radios are droppable and maintain ALL settings for anyone who picks them up
. Program a radio and trade it with a player!
. Pick up your dead enemies radio and discover his platoon's frequency * Man pack Radios have the ability to use 'PA' mode in a vehicle, broadcast at 40,000mW!
* Custom Squawk sounds for all radio transmissions (credits to Krause)
* Realistic distortion effects. Normal broadcasting distortion
. Signal lose distortion and noise * 100% BattlEye compatible
* Performance and desync considerations. All time critical radio information is communicated via TeamSpeak3, server desync doesn't break ACRE
. Crash/Desync fallback functionality. Sound "anomalies" are no longer possible with lag/desync.
. Optimized distance, terrain, positional and signal calculations
. Use of JayArmA2Lib for Named pipes communication; 0-latency inter-process communication between TS3-ArmA2
. Server side garbage collection of radios to prevent object clutter/long mission lag
. Many fixes for ts3/arma2 crashes, server/mission disconnects * Global 15 second reset for any of these scenarios
* Dead player and respawn handling for both radio and direct chat
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TinyPortal v1.0 beta 4 © Bloc
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